Creator Wizard Seth Dev Log #17 - Converging on my first open world environment
After some tinkering and weighing the benefit vs cost between developing a structural approach to environment design, with the development mainly focusing on creating multistory architectural structures in modular reusable components. An important cost is the time involved in developing the small details that make the world look detailed and plausible and interesting. These details include surface details like dealing with dense geometry associated with bricks and stone rendered with a high resolution, the effort involved in working with curved walls and structures, and the time needed to find appropriate trim for objects, grouping complimentary colors and material types. Another example of the cost would be the time it takes to develop proper placement and layout of doors and windows in structures, design the look of the method of changing elevation, such as an elevator, a set of stairs, a ramp of some type. Large objects with simple geometry and a lack of material variance creat...