Creator Wizard Seth Dev Log #14 - Returning to Concrete, Brick, and Wood
Above is a preview of some of the things we will be creating today. Today the idea is to go back to creating structural entities. Creating an environment can be completely experimental and aimless and this is a great way to learn. Simply placing objects without a specific blueprint or goal in mind and being completely flexible is the best way to teach yourself how to do things. However this type of process isn't optimized for making something specific, which would require you to have a plan. Planning can be abstract or it can be concrete and there is a spectrum of different configurations between. Extremely abstract would be "Let us have a building of some type, and let us place it on top of this hill". Extremely concrete would be, "My building will have a doorway that is 163 centimeters tall and 253 centimeters wide and it connects to a hallway that is 42 meters long and halfway down the hallway is an entrance to a corridor that leads to an upper level that has a t...