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Showing posts from April, 2022

Creator Wizard Seth Dev Log #14 - Returning to Concrete, Brick, and Wood

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Above is a preview of some of the things we will be creating today.  Today the idea is to go back to creating structural entities. Creating an environment can be completely experimental and aimless and this is a great way to learn. Simply placing objects without a specific blueprint or goal in mind and being completely flexible is the best way to teach yourself how to do things. However this type of process isn't optimized for making something specific, which would require you to have a plan. Planning can be abstract or it can be concrete and there is a spectrum of different configurations between. Extremely abstract would be "Let us have a building of some type, and let us place it on top of this hill". Extremely concrete would be, "My building will have a doorway that is 163 centimeters tall and 253 centimeters wide and it connects to a hallway that is 42 meters long and halfway down the hallway is an entrance to a corridor that leads to an upper level that has a t...

Creator Wizard Seth Dev Log #13 - Finishing the Prototype Tree Successfully

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Today is tree day, again. If you are getting sick of trees I understand because I love trees but I am beginning to miss making structures of concrete and brick and so let us make one final improvement and then we can give trees a rest.   Let's talk about this picture. In my mind this was supposed to be a twig, what I did not realize is that for the size of the twig that I was aiming for, the leaves are far too small. A tiny shoot off from a twig would have about 5 or 6 leaves, or one leaf bundle. Now I did already try scaling up the leaves and ran into this problem. Which is to say that the twig looks overcrowded, and so I tried to delete some leaves and thin it out a bit but it still did not look correct. Something like this. And so I noticed the shape of the leaves relative to one another was not natural. Leaves on most trees do not grow in this flat droopy manner. I'm not sure if any tree on earth does. So I attempted to remedy it with this. Which is to give the leaves a mor...

Creator Wizard Seth Dev Log #12 - Leaf And Branch Complexity Improved

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So today the goal is to move towards the maximum level of detail possible for tree branches, which is that every single leaf is placed by hand and rotated to fit the twig that it is on. And every leaf must be connected directly to a twig. If I can achieve this, then there is no more room for improvement as far as what level of detail I am working on. There will be no higher resolution to work in. But first I am going to continue my trajectory of working with puffy clouds of leaves and simply cut the size of the leaf clusters in half again to further increase the level of detail and control that I have over the shape of the leaf canopy. When I create a tree with this method then I am ready to move into the highest resolution of working at the leaf level. This will also give me a reference photo to test against in case working at the leaf level does not provide additional benefit, then in this case I will revert to puffy leaf clouds as it is significantly faster. I am at this point fairl...